Update 41: Shields & More
SAELIG » Devlog
Hello, hello, hello! I hope you’re all doing fabulous. Here’s an update with some good improvements.
BUG FIXES
- Fixed a bug that would stop your graphics settings from saving.
- Fixed some issues when using custom key bindings.
- Fixed some carriage glitches.
- Fixed an issue that would cause strange loops when players went to work in the morning.
- Fixed a few saving and loading bugs.
TWEAKS
- A few changes to some text in popup windows.
- Performance improvements and GPU usage improvements. By default your GPU should run cooler when running SAELIG than before.
- Some tweaks to hunting to make it a little less OP.
- When you go and talk to someone they will no longer stop what they are doing and just stand there. They will now continue their task and only stop once you reach them. If they are walking at the time they will stop and wait in place.
- Made some of my old code more efficient.
NEW
- There is now some degree of auto-eating for the player. When you have needs on, your character is hungry, and you have food in your inventory, your character will automatically grab a bite to eat. Your player will only eat one item.
- Shield usage. Characters will now use shields in combat.
- Foliage rehash. Unfortunately I’ve had to remove the foliage system completely and add a new system in (this took ages). The new system works great and looks good, however it isn’t quite as responsive. This means empty plots no longer have trees on them. This also means the simple vegetation option has been removed because vegetation will now be less dense around cities. Distant trees will look nicer now.
- Melee combat has been redeveloped and is now better all around. This was an important change because it lends well to the inclusion of raids.
Cheers!
Files
Windows x64 5.5 GB
Version 33 Jul 26, 2023
MacOS Intel + Silicon 5.4 GB
Version 15 Jul 26, 2023
Linux x64 6.9 GB
Version 16 Jul 26, 2023
Get SAELIG
SAELIG
Choose your path and do what you must to make your mark on the world around you, for generations to come.
Status | In development |
Author | Atorcoppe Games |
Genre | Strategy, Role Playing, Simulation |
Tags | anglo-saxon, business, dark-ages, Management, raids, Trading, viking |
Languages | English |
More posts
- Update 4869 days ago
- Update 42 - Here come the Vikings!Sep 17, 2023
- Update 36 - Major GoodiesAug 08, 2022
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