Update 52
SAELIG » Devlog
Welcome to update 52!
Bug Fixes
- Fixed issues with skill notifications.
- Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc.
- Fixed a raid bug.
- Fixed some crashing.
- Fixed some controller bugs.
- Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.
- Fixed an exploit for selling plots to get lots of money.
- Fixed visual issue where producing food at home shows in business.
- Fixed some inconsistencies with setting up a camp with firewood.
- Fixed issue when breaking into sheds.
- Fixed a sometimes empty item tooltip.
- Fixed some deer spawning under the map on Dofras.
- Fixed some issues when selecting multiple items of the same type from carts.
- Fixed carts sometimes not saving properly and then loading in incorrectly.
- Fixed small navigation issues with sheds on fields.
- Fixed some issues with game not respecting player’s set speed after pausing and resuming.
- Fixed issue where right-clicking a building while a selected cart was driving would stop the cart.
- Fixed tents at merchant camps not working correctly.
- Fixed a production issue at alehouses when inventory is full.
- Fixed nav issues for alehouse.
- Fixed FPS limit not saving.
- Fixed item duplication issue.
- Fixed warmth issues.
- Fixed a bug where sometimes Vikings would be arrested.
- Fixed issues with fire pits, chopping blocks, and merchant/military camps.
- Fixed issue where you could move two carts to the same location.
- Fixed it so people are only considered lovers if they’re 16 or older…
- Fixed a tonne of navigation issues with horses, carts, and characters.
- Fixed an issue where workers would just stop working.
- Fixed a bunch of typos.
- Fixed an issue where entertaining for an Alehouse would not increase the entertaining skill.
- Fixed some UI bugs.
Tweaks
- Increased difficulty for Vikings at higher settings.
- Player’s spouse now more likely to garden at home.
- AI hunting adjusted so that they don’t hunt down and kill every animal on the map.
- New and improved begging system for better results.
- Added a background to basic and financial notifications to make them easier to see.
- Tooltip improvements for foods, resources, inventory upgrades, trade routes, etc.
- Skills are now displayed as bars and will realtime update as you increase your skill.
- Levelling at higher levels has been slowed down.
- More brutal poison effects.
- Increased text sizes in some cases.
- Camera warp-to tweaks and zoom smoothing.
- Added zoom sensitivity slider to settings.
- Changed the hiring menu so that it should not longer kill your FPS.
- Eating while sick will no longer offset the sickness.
- UI improvements and tweaks to map mode.
- Characters will now wait for the player to be idle for some time before interacting with them.
- Adjusted some text in various windows to explain things a bit better.
- Storefront inventory upgrades scale with main inventory.
- Adjusted trade route settings - max now means ‘max items at destination’.
- Optimisations for performance.
- You can once again sleep at fire pits and camp.
- The player will no longer teleport home when in a location that cannot be navigated. They will instead teleport to the closest safe location.
- Increased the range for trading with an estate plot.
- Persistent storage button moved to inventory window itself (can still be disabled in config).
- You can now offer rentals to current renters, if the new offer is better or closer to work they will accept..
- Added a bed and woodcutting block to the camp you can setup. And also made it so you can set up a camp without any firewood.
- Children will now no longer steal from their parents house.
- Various tweaks to some maps.
- Space is now default for pausing the game.
- When hauling a cart, the player will no longer drop it unless you specifically command them to.
- Reduced the size of the game.
New
- You can now apply poison to weapons. It will last one hit, cause extra damage, and also do long lasting damage to the character.
- New notification settings window where you can adjust what type of notifications pop up and what type are automatically minimised.
- Town-Reeve can now adjust fines for crimes.
- Added commands for your spouse which they will carry out if they’re not busy: Garden, forage, grocery shopping, training, hunting, relax at home, fishing, go to church.
- Tree fading has been added for when the camera is close to trees. This can be turned on or off in settings.
- You can now right-click on map icons for actions.
- Added a notification for skill milestones with an achievement-like banner.
- Added an interrupt option for busy NPCs so you can interact with them - but it can reduce your relationship if you for instance interrupt them when they’re sleeping, making babies.
- New upgrade for Trading Post to import exotic goods from ocean-access maps.
- Added shipbuilding skill.
- Added cart logistics upgrade for Trading Dock.
- Added dog command to “find game” - they will find the closest animal to hunt.
- Made a new system for warmth, crime, and animal detection. Should perform better.
- Added a new filter for plot/building buying menu.
- Added map icon for your camp.
- Added end-of-day delivery option for automation.
- Added a note on player info window that shows how many units they are away from their destination.
Files
Windows x64 6.8 GB
Version 31 5 days ago
MacOS Intel + Silicon 6.6 GB
Version 30 5 days ago
Linux x64 6.9 GB
Version 51 5 days ago
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SAELIG
Carve your own path and make crucial decisions as you strive to leave a lasting mark on the world.
Status | In development |
Author | Atorcoppe Games |
Genre | Strategy, Role Playing, Simulation |
Tags | anglo-saxon, business, dark-ages, Management, raids, Trading, viking |
Languages | English |
More posts
- Update 50 - New Map and More!31 days ago
- Update 48Oct 04, 2024
- Update 42 - Here come the Vikings!Sep 17, 2023
- Update 41: Shields & MoreJul 26, 2023
- Update 36 - Major GoodiesAug 08, 2022
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