Update 52


Welcome to update 52!

Bug Fixes

  • Fixed issues with skill notifications.
  • Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc.
  • Fixed a raid bug.
  • Fixed some crashing.
  • Fixed some controller bugs.
  • Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.
  • Fixed an exploit for selling plots to get lots of money.
  • Fixed visual issue where producing food at home shows in business.
  • Fixed some inconsistencies with setting up a camp with firewood.
  • Fixed issue when breaking into sheds.
  • Fixed a sometimes empty item tooltip.
  • Fixed some deer spawning under the map on Dofras.
  • Fixed some issues when selecting multiple items of the same type from carts.
  • Fixed carts sometimes not saving properly and then loading in incorrectly.
  • Fixed small navigation issues with sheds on fields.
  • Fixed some issues with game not respecting player’s set speed after pausing and resuming.
  • Fixed issue where right-clicking a building while a selected cart was driving would stop the cart.
  • Fixed tents at merchant camps not working correctly.
  • Fixed a production issue at alehouses when inventory is full.
  • Fixed nav issues for alehouse.
  • Fixed FPS limit not saving.
  • Fixed item duplication issue.
  • Fixed warmth issues.
  • Fixed a bug where sometimes Vikings would be arrested.
  • Fixed issues with fire pits, chopping blocks, and merchant/military camps.
  • Fixed issue where you could move two carts to the same location.
  • Fixed it so people are only considered lovers if they’re 16 or older…
  • Fixed a tonne of navigation issues with horses, carts, and characters.
  • Fixed an issue where workers would just stop working.
  • Fixed a bunch of typos. 
  • Fixed an issue where entertaining for an Alehouse would not increase the entertaining skill. 
  • Fixed some UI bugs.


Tweaks

  • Increased difficulty for Vikings at higher settings.
  • Player’s spouse now more likely to garden at home.
  • AI hunting adjusted so that they don’t hunt down and kill every animal on the map.
  • New and improved begging system for better results.
  • Added a background to basic and financial notifications to make them easier to see.
  • Tooltip improvements for foods, resources, inventory upgrades, trade routes, etc.
  • Skills are now displayed as bars and will realtime update as you increase your skill.
  • Levelling at higher levels has been slowed down.
  • More brutal poison effects.
  • Increased text sizes in some cases.
  • Camera warp-to tweaks and zoom smoothing.
  • Added zoom sensitivity slider to settings.
  • Changed the hiring menu so that it should not longer kill your FPS.
  • Eating while sick will no longer offset the sickness. 
  • UI improvements and tweaks to map mode.
  • Characters will now wait for the player to be idle for some time before interacting with them.
  • Adjusted some text in various windows to explain things a bit better.
  • Storefront inventory upgrades scale with main inventory.
  • Adjusted trade route settings - max now means ‘max items at destination’.
  • Optimisations for performance.
  • You can once again sleep at fire pits and camp.
  • The player will no longer teleport home when in a location that cannot be navigated. They will instead teleport to the closest safe location.
  • Increased the range for trading with an estate plot.
  • Persistent storage button moved to inventory window itself (can still be disabled in config).
  • You can now offer rentals to current renters, if the new offer is better or closer to work they will accept..
  • Added a bed and woodcutting block to the camp you can setup. And also made it so you can set up a camp without any firewood.
  • Children will now no longer steal from their parents house.
  • Various tweaks to some maps.
  • Space is now default for pausing the game.
  • When hauling a cart, the player will no longer drop it unless you specifically command them to.
  • Reduced the size of the game.


New

  • You can now apply poison to weapons. It will last one hit, cause extra damage, and also do long lasting damage to the character.
  • New notification settings window where you can adjust what type of notifications pop up and what type are automatically minimised.
  • Town-Reeve can now adjust fines for crimes.
  • Added commands for your spouse which they will carry out if they’re not busy: Garden, forage, grocery shopping, training, hunting, relax at home, fishing, go to church.
  • Tree fading has been added for when the camera is close to trees. This can be turned on or off in settings.
  • You can now right-click on map icons for actions.
  • Added a notification for skill milestones with an achievement-like banner.
  • Added an interrupt option for busy NPCs so you can interact with them - but it can reduce your relationship if you for instance interrupt them when they’re sleeping, making babies.
  • New upgrade for Trading Post to import exotic goods from ocean-access maps.
  • Added shipbuilding skill.
  • Added cart logistics upgrade for Trading Dock.
  • Added dog command to “find game” - they will find the closest animal to hunt.
  • Made a new system for warmth, crime, and animal detection. Should perform better. 
  • Added a new filter for plot/building buying menu.
  • Added map icon for your camp.
  • Added end-of-day delivery option for automation.
  • Added a note on player info window that shows how many units they are away from their destination.

Files

Windows x64 6.8 GB
Version 31 5 days ago
MacOS Intel + Silicon 6.6 GB
Version 30 5 days ago
Linux x64 6.9 GB
Version 51 5 days ago

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